SKK Global Stash editing scrap item lists
Use FO4EDIT to modify the FormID Lists that the Global Stash junk scrapping uses to find and convert MISC item junk into scrap components.
Both manual holotape/activation menu initiated scrapping and automatic player inventory scrapping use the same lists.
SKK_GSSFullItemList ; All MISC items except quest unique. This big list is only used to count the items to see if there is stuff to scrap.
The big list is split into 6 sub lists that are worked on in parallel multi-threading to do the full item list scrapping
SKK_GSSSafeItemList ; MISC items excluding quest unique, some quest crafting and empty bottles. This big list is only used to count the items to see if there is stuff to scrap.
The big list is split into 6 sub lists that are worked on in parallel multi-threading to do the safe item list scrapping.
SKK_GSSUserItemList ; Players can add new items to scrap on list in xEdit.
This list Used in both full and safe scrapping.
SKK_GSSModItemList ; Dynamically populated by script when other known SKK mods that create scrappable junk are installed. Used for Full and Safe scrapping. DO NOT EDIT
SKK_GSSDLC03ItemList ; Dynamically populated by script if the DLC is installed. Used for Full and Safe scrapping. DO NOT EDIT
SKK_GSSDLC04ItemList ; Dynamically populated by script if the DLC is installed. Used for Full and Safe scrapping. DO NOT EDIT
REMOVE an item from lists to stop it being detected and scrapped.
ADD an item to lists so it can be detected and scrapped.
You must remove an item from both the (FULL and/or SAFE) big list and the corresponding (FULL and/or SAFE) alphabetical sub list for the change to work.
Ideally you should only remove items to be saved from the SAFE list and use that list to keep items safe.
If adding items to be scrapped it is best to add them to the SKK_GSSUserItemList.
Careful with mod updates over-writing your edits, better to save any changes as a new over-ride file so you can continue to install product updates.