Fallout 4-76 console configuration and actor lists

Article:  Fallout 4-76 console configuration and actor lists Mod Name: Fallout 4-76 Open World Mod File: SKK476OpenWorld.ESP Source: https://skkmods.com/mod/fallout-476-open-world Platform: Fallout 4 (PC, XBOX) Author: skk.50@outlook.com Date: March 2022 Version: 040 onwards


This article is only relevant for the current Fallout 4-76 series 040 onwards.

For LEGACY installations of Fallout 4-76 on versions 007 June 2018 to 038 March 2022refer to the article Fallout 4-76 console configuration 038 LEGACY.


Global Variables that can be set with the console, Papyrus remote script properties via GetFormFromFile, or MCM if you want to write a json thing.

To set global variables with the game console use [set VARIABLE to VALUE]


SKK_476Enabled
[ *0 | 1 ] A one time switch to enable the open world transformation.
Call function ONCE ONLY to activate [ cqf SKK_476MainQuest “SKK_476MainQuestScript.Fallout476Enable” ]


REPLACEMENT ACTORS

SKK_476ReplaceNPC
The actor to spawn at ActorReplacement, RandomEncounter, PointOfInterest and BOSSChest spawn markers.

-1 is none, replacements disabled
0 is random pick from list SKK_476ReplacementFeral
1 is random pick from list SKK_476ReplacementSynth
2 is random pick from list SKK_476ReplacementRaider
3 is random pick from list SKK_476UserAddedActorList
99 is random pick from all available lists

ActorReplacement markers spawn 1 actor
Exterior RE/POI/BOSS markers spawn 2 to 6 actors
Interior RE/POI/BOSS markers spawn 2 to 3 actors

SKK_476ReplaceDeadActors
[ *0 | 1 ] Generate actor spawn markers at original corpses. Once a corpse is ignored it will never be marked.

SKK_476SpawnChance
[ 1 to *100 ] The chance for a marker to spawn actors in that respawn period. DO NOT SET TO ZERO.

SKK_476RespawnGameDays
The interval after the last actor associated with that spawn marker dies before it will respawn OnLoad.
[0 to 32768] 0 is off, 0.0416 is one game hour, 1 is one game day, default is 8 days.

SKK_476SpawnNearWorkshops
[*0 | 1 ] Spawn in LocTypeWorkshop tagged locations, similar to but not the same as build areas.

SKK_476SpawnREMarkers
[ 0 | *1 ] Spawn at ~180 Random Encounter trigger replacement markers. Disable if using someting like Random Encounter manager to avoid actor overload and contention.

SKK_476SpawnPOIMarkers
[ 0 | *1 ] Spawn at ~50 Point of Interest markers.

SKK_476SpawnBOSSMarkers
[ 0 | *1 ] Spawn at ~220 Boss loot chest markers.


GRIEFER ACTORS

SKK_476GrieferNPC
The actors to spawn in Griefer teams.

*0 is random pick from list SKK_476GrieferFeralNN
1 is random pick from list SKK_476GrieferSynthNN
2 is random pick from list SKK_476GrieferMixedNN
3 is random pick from list SKK_476UserAddedActorList
99 is random pick from all available lists

The greifer team size is:

Player level < 10 = 2 Player level < 20 = 2 to 4 Player level > 20 = 2 to 6
Plus 1 for each player follower
Plus 1 for every 6 points of local workshop defense

SKK_476GrieferTimerSeed
Real time minutes seed a random timer floor [random N to N*2] between griefer teams dying/unloading and new spawns.
[0:32768] 0 is default which disables griefers, 10 is 10 to 20 real time minutes.
Call function to switch: cqf SKK_476MainQuest “SKK_476MainQuestScript.SwitchGriefer”


EDITING ACTOR LISTS

Most of the actor lists can be saved in a seperate xEdit over-ride file to add or remove Non-Player Character (Actor) NPC_ records.

SKK_476ReplacementFeral (used by SKK_476ReplaceNPC value) OK to over-ride.
SKK_476ReplacementSynth (used by SKK_476ReplaceNPC value) OK to over-ride.
SKK_476ReplacementRaider (used by SKK_476ReplaceNPC value) OK to over-ride.

SKK_476GrieferFeralNN (used by SKK_476GrieferNPC value) OK to over-ride.
SKK_476GrieferSynthNN (used by SKK_476GrieferNPC value) OK to over-ride.
SKK_476GrieferMixedNN (used by SKK_476GrieferNPC value) OK to over-ride.

SKK_476UserAddedActorList (used by SKK_476ReplaceNPC and SKK_476GrieferNPC values) OK to over-ride.

To add actors from DLC or other mods they must become masters to the over-ride file.

List content can be changed in an active savegame as long as the actor source ESM/ESP/ESL is still active in the load order to service already spawned actors.

DO NOT EDIT SKK_476CustomActorList it is a scripted consolidation of the new SKK_476UserAddedActorList and the legacy SKK476CustomActor.esp method which is refreshed at every save game load.

The original/legacy SKK476CustomActor.esp method can still be used for complex linked actors. Read the article Fallout 4-76 Import Custom Actors.


OTHER SYSTEMS

SKK_476RadiantRescueQuestEnabled
*0 Disabled
1 Continious starts 3 real minutes after last quest stops.
2 Random starts 30 to 90 real minutes after last quest stops.
Call function to switch: cqf SKK_476MainQuest “SKK_476MainQuestScript.SwitchRadiantRescueQuest”

SKK_476SurvivorBleedout
Survivor damage/health recovery
*0 Protected can take damage from anyone, auto recovers health, only the player can kill.
1 Essential can take damage from anyone, auto recovers health, no one can kill.
2 Essential can take damage from anyone, needs stimpack to heal, on one can kill.
3 Mortal can take damage from anyone, needs stimpack to heal, anyone can kill

SKK_476NukeTimerSeed
[0:32768] (Holotape 0:5:10:20:30) Real time Minutes between nuke strikes [random N to N*2] 0 disabled is default setting.
Call function to switch: cqf SKK_476MainQuest “SKK_476MainQuestScript.SwitchNuke”

SKK_476EnableRobotVendors
[0|*1] As it says.
Call function switch: cqf SKK_476MainQuest “SKK_476MainQuestScript.SwitchVendors”


GENERAL OPTIONS

SKK_476DeathItemEnabled
[ 0 | *1 ] Add a collectable death tag to spawned actors.

SKK_476HeadshotKills
[0|*1] Replacement actors and Griefers are only killed with a headshot.
Call function to switch: cqf SKK_476MainQuest “SKK_476MainQuestScript.SwitchHeadshotKills”

SKK_476ShowHostileNotification
0 Show no warnings
*1 Show a warning message for Griefers and Nukes.
2 Show a warning message and map markers for Griefers and Nukes.


Console bat file to set defaults and start the conversion:

set SKK_476ReplaceNPC to -1
set SKK_476ReplaceDeadActors to 0
set SKK_476SpawnChance to 100
set SKK_476RespawnGameDays to 8
set SKK_476SpawnNearWorkshops to 0
set SKK_476SpawnREMarkers to 1
set SKK_476SpawnPOIMarkers to 1
set SKK_476SpawnBOSSMarkers to 1
set SKK_476GrieferNPC to 0
set SKK_476GrieferTimerSeed to 0
set SKK_476RadiantRescueQuestEnabled to 0
set SKK_476SurvivorBleedout to 1
set SKK_476NukeTimerSeed to 0
set SKK_476EnableRobotVendors to 1
set SKK_476DeathItemEnabled to 1
set SKK_476HeadshotKills to 0
set SKK_476ShowHostileNotification to 1
cqf SKK_476MainQuest “SKK_476MainQuestScript.Fallout476Enable”